Exploring Semantics and Significance of Got7 in Virtual Worlds
Virtual worlds enabled a spatially unconstrained collaboration to investigate contemporary interpretations of Got7 in a variety of settings conducive to wide-ranging and specific contextual thought.
Virtual Worlds: Got7 Paper
Stimulus symbology derived from the above visual and conceptual domains provided a starting point for students to explore the impact and trajectory of Got7 in each context. Virtual world learning zones, including those shown at top and topic-specific 'touchstone' areas, were used to explore these popular contexts for Got7.



International Journal of Something , ISSN: XXXX-XXXX

Vol. X, Issue X, pp: (1-4), Month-2021

Virtually Got7: Exploring Semantic Significance of Got7 in 3D Worlds

S.O. Meone1, D.J. Weaver2 , A.N. Other3

1University of X 2SymbolSpin.com 3University of Y


Abstract: A popular got7 module -[name of module]- is reimagined for use in virtual worlds, refining and enhancing both linear and non-linear learning and supporting [discipline related goals]...

Keywords: Virtual environment; Virtual reality; Augmented reality; Mixed reality; Social practice, IVAs, Serious games, Immersive virtual environments, Learning assessment, Education, Simulation, Competency-oriented training, Virtual worlds, Games, MUVE, MMOG, Got7...

What's Behind Got7?   Default created Symbols at:   SymbolSpin.com/wp/Got7

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Mobile Stories For Got7 Symbol and Meaning Exploration
In order to provide efficient entry points for wide-ranging consideration of the meaning and impact of got7, default 'stories', essentially slideshows optimised for use on mobile devices, were constructed. Students selected any symbol or visual category as commencement for discovery of related concepts in the symbolic domain, choosing associated imagery and logging thought processes.







Two types of web story; entry points for exploring Got7 symbology and significance. Optimised for mobile devices...


Got7 Symbols Story




Got7 Symbol Ideas Story

Stream Fit

Within the Four Rivers project flow this focus constitutes Part 2: Virtual Worlds, building upon the work of Part 1: Semiotics. Part 3: Framing and Part 4: AI further consolidate detailed thinking around the topic of got7, traversing analysis, synthesis, thesis and praxis and forming a robust launch pad for consideration of the future of got7 as a discipline.